Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.4752]
    Renderer: NVIDIA GeForce GT 640M
    Vendor:   NVIDIA
    VRAM:     1985 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
C:\Users\MyName\Documents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.287028 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

C:\Users\MyName\Documents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 2509.
Total: 4.824055 ms (FindLiveObjects: 0.078000 ms CreateObjectMapping: 0.192606 ms MarkObjects: 3.948261 ms  DeleteObjects: 0.183711 ms)

UnloadTime: 0.380765 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 2624.
Total: 5.444980 ms (FindLiveObjects: 0.075605 ms CreateObjectMapping: 0.267185 ms MarkObjects: 4.633159 ms  DeleteObjects: 0.078000 ms)

UnloadTime: 0.440634 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 3185.
Total: 13.066448 ms (FindLiveObjects: 0.123842 ms CreateObjectMapping: 0.299343 ms MarkObjects: 11.626518 ms  DeleteObjects: 0.449871 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6321 unused Assets to reduce memory usage. Loaded Objects now: 27204.
Total: 33.056808 ms (FindLiveObjects: 1.593878 ms CreateObjectMapping: 1.893564 ms MarkObjects: 24.163042 ms  DeleteObjects: 4.974241 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Executing trigger: AI: Infantry Army Defense
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 48.976089 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 34052 unused Assets to reduce memory usage. Loaded Objects now: 5517.
Total: 246.310455 ms (FindLiveObjects: 3.480942 ms CreateObjectMapping: 14.144086 ms MarkObjects: 95.288528 ms  DeleteObjects: 132.943604 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6326 unused Assets to reduce memory usage. Loaded Objects now: 29389.
Total: 59.515049 ms (FindLiveObjects: 1.714642 ms CreateObjectMapping: 1.821721 ms MarkObjects: 48.952824 ms  DeleteObjects: 6.474381 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Executing trigger: AI: Infantry Army Defense
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at FilesPanel.Save () [0x00000] in <filename unknown>:0 

  at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at PreEndTurn.Run (System.String check) [0x00000] in <filename unknown>:0 

  at PreEndTurn.Run (System.String check) [0x00000] in <filename unknown>:0 

  at PreTurnPopup.RunNext () [0x00000] in <filename unknown>:0 

  at PreTurnPopup.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0 

  at FilesAI.CreateStream () [0x00000] in <filename unknown>:0 

  at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0 

  at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0 

  at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0 

  at PreEndTurn.Run (System.String check) [0x00000] in <filename unknown>:0 

  at PreEndTurn.Run (System.String check) [0x00000] in <filename unknown>:0 

  at PreTurnPopup.RunNext () [0x00000] in <filename unknown>:0 

  at PreTurnPopup.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 35.629799 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 43178 unused Assets to reduce memory usage. Loaded Objects now: 7259.
Total: 315.098328 ms (FindLiveObjects: 3.248993 ms CreateObjectMapping: 12.195443 ms MarkObjects: 102.919579 ms  DeleteObjects: 194.719299 ms)

UnloadTime: 1.171375 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 323 unused Assets to reduce memory usage. Loaded Objects now: 7479.
Total: 54.708782 ms (FindLiveObjects: 0.206974 ms CreateObjectMapping: 0.620582 ms MarkObjects: 51.604839 ms  DeleteObjects: 1.849432 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6320 unused Assets to reduce memory usage. Loaded Objects now: 31173.
Total: 79.848198 ms (FindLiveObjects: 2.501146 ms CreateObjectMapping: 2.880201 ms MarkObjects: 66.332909 ms  DeleteObjects: 7.664915 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Executing trigger: Event: Distress Call
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Fleet Coastal Support A
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Attack Pocket North
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 834.973394>827.6547
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 834.943394>827.6247
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.565479>827.5797
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.253701>827.6547
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 834.938394>827.6197
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 834.943394>827.6247
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.3317>827.6097
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.391994>827.6097
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.3057>827.6097
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.376244>827.6097
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

!!!!!!!state.score > state.simpleScore: 836.0637>828.0637
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.0587>828.0587
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.1637>828.1637
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.1587>828.1587
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.0137>828.0137
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.0137>828.0137
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 836.0087>828.0087
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 835.9587>827.9587
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 826.1087>818.1087
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.7613484>825.7613484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.9533484>825.9533484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.9773484>825.9773484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 834.0733484>826.0733484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.8813484>825.8813484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.9773484>825.9773484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.8573484>825.8573484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 833.8573484>825.8573484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 838.6013484>830.6013484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 838.5913484>830.5913484
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 43.108265 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 37895 unused Assets to reduce memory usage. Loaded Objects now: 9522.
Total: 272.782013 ms (FindLiveObjects: 4.025235 ms CreateObjectMapping: 15.507384 ms MarkObjects: 171.236710 ms  DeleteObjects: 81.551552 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6347 unused Assets to reduce memory usage. Loaded Objects now: 32978.
Total: 95.717537 ms (FindLiveObjects: 1.918880 ms CreateObjectMapping: 2.767648 ms MarkObjects: 83.017487 ms  DeleteObjects: 7.593072 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

